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Pete
Rose League Rules OVERVIEW
The memory of his presence on the field, along with the outrage of his absence from the Hall of Fame, will be celebrated and castigated by the Pete Rose Fantasy Baseball League.
If it's a starter who is ineligible, he will be replaced by the
SP-eligible pitcher with the most MLB starts in the current season. If
tied, he will be replaced by the pitcher with the most MLB wins in the
current season. If still tied, we'll go to strikeouts. If still tied,
we'll go with the guy who most recently appeared in that Tresh team's
lineup. If still tied, we will use the pitcher with the highest Tresh
salary (free agents are 0.01 in this case). If still tied, the team
forfeits ER and WHIP.
If the ineligible pitcher is in the lineup as a reliever, the criteria
will be:
Most MLB relief appearances that season
Most MLB saves that season
Most MLB strikeouts that season
Most recent appearance in offending team's lineup.
Highest Tresh salary.
Forfeit ER and WHIP.
A second offense will be resolved the same way but also will incur a
$5 penalty.
A third offense will be resolved the same way in addition to a $10 penalty. And so on.
If there are 3 or more teams vying for a playoff spot, head-to-head comparisons will be used first. If one team swept the others, it will get the spot. If no team swept all the others, then division records will be used. If one team has a better division record than the others, it will get the playoff spot. If two or more teams share the best division record, the other teams will be eliminated from tiebreaker consideration and the remaining, tied teams will revert back to step 1 (head-to-head). If still tied, they will move on to categories won, then individual categories won in order of runs, hits, total bases, home runs, RBI, stolen bases, wins, saves, earned runs, strikeouts and WHIP. If still tied, we'll flip a coin. In the case of a multi-team tiebreaker to determine 2 playoff spots, the steps will be followed to first find the division winner. Once that is determined, the other teams will revert back to step 1 to find the wildcard. In other words, if Team A, Team B, Team C and Team D all finish atop a division at 16-14, we'll use head-to-head first. If no team swept all the others, we'll go to division record. Let's say Team A and Team B are 13-7 while Team C and Team D are 10-10. Team C and D would be eliminated from consideration for the division champ position and Team A and B would revert back to step 1, which is head to head. The team with the edge is the division winner, and the other team is the wildcard. If three teams progress past head-to-head and have identical division records, the next step is categories won. If Team A won 200, Team B won 185 and Team C won 180, Team A would win the division, but Team B would not necessarily win the wild card. Once team A is declared the division winner, Teams B and C would revert back to step 1 -- head-to-head play -- to determine the wildcard team. In playoff games (including the first two rounds of Also-Ran contests), any category that
ends in a tie will count as a win for the division champion and a loss
for the wildcard (or higher seed vs. lower seed). This will be a way to simulate home field advantage.
This rule is in effect for playoff contests only, not World Series
contests, third-place contests and the fnal Also-Ran series.
The draft will be auction format, with bid increments of no less than $0.05. We will use reverse order of finish from the previous year as the order for nominating players to be bid upon. You must bid at least $0.05 when nominating a player. Per a 2005 Owners Rule Change, American League players may not be drafted or added as free agents (in 2011 a vote allowed for the drafting of AL and foreign players, but that new rule was rescinded prior to the 2012 draft).. If a player who is hurt and out for the year gets drafted, the owner
who drafted him shall be met with hearty, loud laughter. In other words,
once "going, going, gone," is called, there's no going, going,
back.
At the completion of the draft, we will have a minor league draft that
lasts anywhere from two to four rounds, depending on the pre-auction
minor league drat results. The draft order, per a 2009 owners rule change, will
be the reverse order of the previous year’s standings (which also is
the same as the Sixth Man Draft). Players selected do not have to be
minor leaguers, it's called that because they are placed on their
fantasy team's minor league. There is no bidding on these players. Per a
2010 owners rule change, we'll use a serpentine draft order, starting
with reverse order of finish in the standings in the first round, actual
order of finish in the second round, reverse order for the third round,
then actual order for the fourth round. All players
selected in the minor league draft will be assigned a salary of $0.50.
You may move these players on to your main roster at any time at no
charge.
One exception to the first-come, first-serve order of free agency is, per a '98 owners rule-change vote, when players are traded from the American League to the National League. If no Pete Rose owner has the NL player that was lost in the trade, owners may put in a claim for the player coming over from the AL. (* See the Lost Agents section for what happens when a Pete Rose owner does have the NL player lost in the trade). Trades announced as all-but-done are included in this. * Any player added as a free agent after the first lineup deadline of the Pete Rose playoffs is not eligible for protection. Per a 2007 owners rule change vote, 48 hours after the first claim is made (which will be announced via email), the Pete Rose team that is highest in the waiver order will win the free agent and then that team will move to the bottom of the free agent order. Per a 2010 owners rule change vote, the owner of the All Star MVP
award will win a free free agent.
As per a 1998 Owners Rule Change, in the case of multi-player AL-NL
trades, the owner who lost the player with the highest salary will have
first choice of the group of players coming into the NL. For this
purpose, free agents will be considered to have a salary of $0, making
any drafted player the one with the higher salary and, therefore, dibs
on the player coming into the NL.
There is no charge for trades. All trades and free agent acquisitions will be announced immediately via email, however their official announcing doesn't take place until the following Monday, thereby giving all owners a chance to either a.) put in a claim on a waived player, or b.) call for a trade veto vote, which will be explained a few paragraphs from now. So if a team picks up Player Z and drops Player F on Friday, an email will be sent out saying so immediately. However, waiver claims on Player Z will not be accepted for another 48 hours because the waiver period runs for a full week from the Monday after the move to 11:59 p.m. Sunday. Trades involving more than two teams or under-the-table money are not allowed. Trades involving one team picking up a portion of a player's salary are not allowed. Trades involving players to be named later may be made, pending a '99 owners rule-change vote. Per a 2010 commissioner clarification, trading or swapping of sixth man picks is allowed, but no team will be allowed more than one sixth man pick. If you trade for a higher one, you get that one and forfeit your lower one. Any trade may be nullified if six of the eight owners not involved in the trade deem it to be unfair and/or not in the best interest of the league. Like free agent additions, trades will not be effective until the Monday after they're made. If a trade is vetoed, players will still accumulate stats for their new teams through Sunday, but they will return to their old teams the following week. Unbalanced trades -- i.e. 3 players for 1 -- are allowed, but both
teams must get their roster to 24 by the following lineup deadline. So
if you trade 3 for 1, you have to pick up another 2
In addition to your list of five, you may also keep any player on
your minor league roster provided he: There is no limit to the number of minor league players you may protect. If all four of yours meet both requirements, you could enter the year with 9 carryover players. Unlike regular protected players, minor league protections will not have their salaries bumped by $0.25. These players can be protected year after year under the same
conditions (no salary increase and not counting against the list of 5),
as long as they continue to meet both requirements. As soon as you call
a player up to your major league roster, he loses his free protection
status whether you play him or not.
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